Mathilde Hoffmann: Behind the audio of “UNRAILED”

Tuesday, June 14th, 2 to 5 pm

In this workshop, Mathilde will give everyone insights into the audio world of “Unrailed!”. How do you work with a co-composer on a game? What do you have to consider when creating an interactive score? How do you keep the audio mix from becoming too cluttered in a multiplayer game? What purpose does audio middleware serve in a project? And most importantly, how many Easter Eggs are hidden in the soundtrack? These questions and many more will be answered by Mathilde in this talk. Catch Choo there!

Mathilde Hoffmann is a sound designer and composer from Hamburg. She loves to roam the world with a field recorder in her backpack, collecting curious sounds to fill the virtual worlds she works with. Her musical journey began with arrangements of her favorite Nintendo soundtracks, her first game music gigs and finally studying “Music Design” at the Musikhochschule in Trossingen, where she discovered the art of sound design as one of her passions. Since then she has worked on numerous titles by well-known developers of the German indie scene such as Daedalic Entertainment (“Ken Follett’s: The Pillars of the Earth”, “State of Mind”), Osmotic Studios (“Orwell”) or Sandbox Interactive (“Albion Online”). Her favorite projects are those in which sound design and music merge into one, as in the couch co-op indie title “Unrailed!” or the music-building game “ODDADA”.

Ticket: 50,00 €
Venue: Studio Kino, Bernstorffstrasse 93, 22767 Hamburg
Get your ticket here

We guarantee:
In case of unforeseeable events in connection with the Corona pandemic, which make participation or
a trip to / stay in Hamburg impossible, we will of course refund the fees already paid.